Rifle scope SCHMIDT BENDER 3-20 with Red Dot aimpoint Micro H2

Rifle scope SCHMIDT BENDER 3-20 with Red Dot aimpoint Micro H2 Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

High quality low-poly model scope , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.

Features:

  • This model is not intended for 3d printing!

  • Originally created in Blender 3.6

  • Preview rendered with Marmoset Toolbag 4!

  • High resolution textures 4k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.

  • Geometry is fully triangulated to ensure best shading.

  • Optimized and clean topology.

  • The whole model has tris 21 166 and 10 821 verts.

  • Model is built in real scale (Europe cm).

  • The model has a full UV unrapping.

Parts info:

  • scope_mount_34mm_recknagel \ Tris: 5 148

  • riflescope_schmidtbender_PM2_3-20×50 \ Tris: 11 428

  • Aimpoint_Micro_H-2_with_frame_recknagel \ Tris: 4 504

Textures and UV mapping info:

High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:

  • Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)

  • Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit

  • Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit

Model unwrapping made on 3 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.

You can scale down the original texture (two or even three times) depending on your needs!

  • scope_mount_34mm_recknagel - 2048×2048 ,texel Density: 94 pixels/cm

  • riflescope_schmidtbender_PM2_3-20×50 - 4096×4096 ,texel Density: 100 pixels/cm

  • Aimpoint_Micro_H-2_with_frame_recknagel - 2048×2048 ,texel Density: 103 pixels/cm

After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!

8sianDude
8sianDude2023-12-01 00:02:00 UTC
Nice
Item rating
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Rifle scope SCHMIDT BENDER 3-20 with Red Dot aimpoint Micro H2
$19.00
 
Royalty Free No Ai License 
Rifle scope SCHMIDT BENDER 3-20 with Red Dot aimpoint Micro H2
$19.00
 
Royalty Free No Ai License 
Available in these collections
Response 79% in 1.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
PBR modeling
View all Designer's Models

3D Model formats

Format limitations
Native
  • Blender 3.6 (.blend)592 KB
Exchange
  • Autodesk 3ds Max 2020 (.max)738 KB
  • Autodesk FBX (.fbx) (2 files)2.44 MB
  • OBJ (.obj, .mtl)358 KB
  • Textures 375 MB
  • PNG (.png)375 MB
  • Autodesk Maya 2023 (.ma, .mb)1.26 MB
  • Other 435 Bytes

3D Model details

  • Publish date2023-11-11
  • Model ID#4897673
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 21,166
  • Vertices 10,821
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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