The Photorealistic 3D model of Pistol 06 Brown Generic Model of XDM. This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
Features:-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.-Clean and optimized topology is used for maximum polygon efficiency.-All textures and materials are tailored and applied for high quality render results.-Mid Poly and optimized for use for games, films, commercials, etc.,-All objects have fully unwrapped UVs and Overlapped UVs.-No extra plugins are needed for this model.-Units: meters.-PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and Resolutions
PBR - Metallic and Specular Maps
Basecolor (4K) (2K) (1K)
Diffuse (4K) (2K) (1K)
Roughness (4K) (2K) (1K)
Glossiness (4K) (2K) (1K)
Metallic (4K) (2K) (1K)
-Height (4K) (2K) (1K)
Specular (4K) (2K) (1K)
AO (4K) (2K) (1K)
NormalDirectX (4K) (2K) (1K)
NormalOpenGl (4K) (2K) (1K)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
AlbedoTransparent (4K) (2K) (1K)
MetallicSmoothness (4K) (2K) (1K)
SpecularSmoothness (4K) (2K) (1K)
Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
Basemap (4K) (2K) (1K)
MaskMap (4K) (2K) (1K)
Specular (4K) (2K) (1K)
Normal (4K) (2K) (1K)
UE4 Packed
Basecolor (4K) (2K) (1K)
Normal (4K) (2K) (1K)
OcclusionRoughnessMetallic (4K) (2K) (1K)
PistolPolyCount Without SubdivisionVertices - 8648Faces - 8612Tris - 16407
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