
Padding on 4k texture - 16 px.
Only fbx archive and blender project have rig
Octupus_Rifle_1 - 7475 Tris
Octupus_Rifle_2(Without aim) - 5624Tris
Octupus_Rifle_3(Without clip) - 6489 Tris
Octupus_Rifle_4(Without aim Without clip) - 4648 Tris
Octupus_Rifle_Bullet_1 - 202 Tris
Octupus_Rifle_Bullet_Part_1
Octupus_Rifle_Bullet_Part_2
Octupus_Rifle_Clip_1 - 986 Tris
Octupus_Rifle_Clip_2(without 1 bullet) - 784 Tris
Octopus_Rifle_Aim - 717 Tris
model content:
Archive - Octupus_Rifle_fbx
Archive - Octupus_Rifle_fbx_unity
Archive - Octupus_Rifle_obj
Archive - Octupus_Rifle_ue_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal
Archive - Octupus_Rifle_unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness
Archive - Octupus_Rifle_all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX)