This model is based on the MPT-76 rifle
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.
Materials found in the Blender, Unreal and Unity files.
Unity and Unreal files are set up with textures and materials already, all you have to do is load up the scene found under 'assets' for Unity and 'contents' for Unreal.
Correct parent hierachies set up in all scenes.
Blender file is set up with textures and materials, to get it to work correctly, make a file named MPT 76 in 'Documents' and place the Blender file and Textures file in it. This is the 'path' set for the blender textures.
High quality, low poly models. The normals are baked from high poly models for increased details while using less space.
No Ngons
Blender file contains models with the original 4 sided polygons instead of triangles like the others.
Models:
-MPT-76 (rifle/dmr/carbine); 8 seperate parts for ease of animation (chasis; mag; bolt; charging handle; selector switch; dust cover; front sight and rear sight); has both 4K and 2K textures; black; dark earth and desert tan; 19 149 tris; 10 186 verts.
-Carry Handle; 1K textures; black; dark earth and desert tan; 796 tris; 432 verts.
-Scope; 1K textures; 2 624 tris, 1 332 verts. (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)
-Holographic sight; 2K textures; black and tan; 6 652 tris, 3 527 verts.
-Bipod; 5 seperate parts for ease of animation (body; left leg, upper and lower; right leg, upper and lower); 1K textures; 6 206 tris, 3 171 verts.
-Grip-pod; 4 seperate parts for ease of animation (body; left leg; right leg; hinge); 1K textures; black and tan; 1 602 tris, 825 verts.
-Foregrip; 1K textures; black and tan; 604 tris, 315 verts.
-7.62X51mm bullet; 2 parts for ease of animation (head and shell); 512 X 512 pixel textures; 540 tris; 279 verts.
-Silencer; 1K textures; 480 tris; 242 verts.
Textures: Base_colour, Height, Metallic, Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; (the holographic sight also has Emissive and Opacity maps) Also textures tailored for and tested in Unity 5 and Unreal Engine 4.
The textures contain no licensed markings.
Hope you like it. Kerj-3D