Mossberg 590A1 - Animated FPS Weapon for Unreal Engine

Mossberg 590A1 - Animated FPS Weapon for Unreal Engine Low-poly 3D model

Description

What's inside?

AAA pump action shotgun with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Weapon has a modular structure and consists of separate meshes: body (static & skeletal), stock (static & skeletal), iron sights (static & skeletal), Picatinny rail (static) for parts permutability with our packs. Materials: black, desert, winter, woodland hex camo, supports scratch intensity, color, camo colors, metallic parameters. Each arms animation take has 3 versions depended on left hand position (handguard, angled grip, folding grip).

*** INCLUDES BLUEPRINTS, PLAYABLE DEMO MAP ***

Description

Pump action shotgun (12 gauge).

Arms animations:

  • A pose
  • Aim in spring
  • Aim out spring
  • Pump action
  • Check ammo
  • Check chamber
  • Check magazine
  • Equip
  • Equip pump action
  • Fire
  • Fire pump action
  • Fire aim
  • Fire aim pump action
  • Fire empty layered
  • Holster
  • Idle loop
  • Idle loop aim
  • Inspect
  • Interact
  • Jog loop
  • Jog start
  • Jog stop (by jog loop hand position - left, middle, right)
  • Jog to jump (by jog loop hand position - left, middle, right)
  • Jump landed
  • Jump loop
  • Jump start
  • Jump to jog
  • Load caliber to chamber
  • Pick
  • Reload start
  • Reload start with load caliber to chamber
  • Reload loop single caliber
  • Reload loop double caliber
  • Reload stop empty
  • Reload stop loaded
  • Sprint loop
  • Sprint to jump (by sprint loop hand position - left, middle, right)
  • T pose
  • Walk loop
  • Walk loop aim

Shotgun animations:

  • Ammo empty pose
  • Check ammo
  • Check chamber
  • Equip
  • Equip pump action
  • Fire
  • Fire pump action
  • Fire empty layered
  • Holster
  • Load chamber
  • Pump action
  • Reload start
  • Reload start with load caliber to chamber
  • Reload loop single caliber
  • Reload loop double caliber
  • Reload stop empty
  • Reload stop loaded
  • Unlocked pose

Iron Sights animations:

  • Sight collapsed pose

Stock animations:

  • Buffer collapsed pose
  • Cheek collapsed pose

Shotgun case animations:

  • Open
  • Opened pose
  • Close

Particle Effects:

  • Muzzle flash
  • Muzzle smoke
  • Bolt gas

Sound Effects:

  • Bolt pull empty
  • Bolt pull loaded
  • Bolt pull half motion
  • Bolt release empty
  • Bolt release loaded
  • Bolt release half motion
  • Bullet shell drop on concrete (5 variations)
  • Caliber insert (4 variations)
  • Load caliber to chamber (3 variations)
  • Safety on
  • Safety off
  • Shot empty cocked
  • Shot wet (5 variations)
  • Trigger push
  • Case open
  • Case close

Environment Props:

  • Ammo box full, container & cover
  • Shotgun case
  • Carton box
  • Pallet

Technical Details

Scaled to Epic skeleton: Yes

Collision: Yes, custom

LODs:

  • Arms (No LODs, 37228 t / 37296 v)
  • Shotgun (LOD0: 14385 t / 15046 v, LOD1: 9735 t / 11100 v, LOD2: 3751 t / 5018 v, LOD3: 683 t / 943 v)
  • Stock (LOD0: 2254 t / 2625 v, LOD1: 1552 t / 1901 v, LOD2: 787 t / 1028 v, LOD3: 225 t / 343 v)
  • IronSight Front (LOD0: 984 t / 986 v, LOD1: 608 t / 714 v, LOD2: 308 t / 405 v, LOD3: 110 t / 170 v)
  • IronSight Rear (LOD0: 1904 t / 2128 v, LOD1: 1250 t / 1528 v, LOD2: 498 t / 682 v, LOD3: 148 t / 225 v)
  • Picatinny (LOD0: 764 t / 1084 v, LOD1: 520 t / 740 v, LOD2: 160 t / 304 v, LOD3: 10 t / 20 v)
  • CalibersBox (LOD0: 1264 t / 1146 v, LOD1: 688 t / 822 v, LOD2: 200 t / 300 v, LOD3: 40 t / 84 v)
  • Case (LOD0: 6980 t / 6496 v, LOD1: 5056 t / 5186 v, LOD2: 2862 t / 3151 v, LOD3: 336 t / 484 v)
  • AmmoBox (LOD0: 1620 t / 1362 v, LOD1: 912 t / 922 v, LOD2: 244 t / 340 v, LOD3: 54 t / 108 v)
  • Pallet (LOD0: 372 t / 600 v, LOD1: 48 t / 96 v, LOD2: 12 t / 24 v)
  • CartonBox (No LODs, 12 t / 24 v)

Number of Unique Meshes: 17

Number of Meshes: 6 Skeletal 16 Static

Number of Materials and Instances: 19 Materials, 55 Material Instances

Number of Textures: 93

Texture Resolutions: 256x256, 1024x1024, 2048x2048, 4096x4096

Number of Particle Effects: 3

Number of Animations: 148

Number of Audio Waves: 29 Stereo, 29 Mono

Number of Audio Cues: 11 Stereo, 11 Mono

Supported Engine Versions: 4.20 - 4.27

Files

  • TacticalPumpShotgun 4.27.zip - Project for UE 4.27
  • TacticalPumpShotgun 4.22.zip - Project for UE 4.22 - 4.26
  • TacticalPumpShotgun 4.20.zip - Project for UE 4.20, 4.21
  • Assets.zip - FBX, TGA, WAV imported assets

Installation

Сopy the folder TacticalPumpShotgun X.XX/Content/TacticalPumpShotgun to your project's Content folder.

Project Setup

1) Bind axis mappings in project settings similar to official FPS template:

  • Turn: MouseX (Scale: 1.0)
  • LookUp: MouseY (Scale: -1.0)
  • MoveForward: W (Scale: 1.0), S (Scale: -1.0)
  • MoveRight: D (Scale: 1.0), A (Scale :-1.0)

2) Set in project settings Near Clip Plane to 2.0

Retargeting

For best animation retargeting results to UE Mannequin follow this steps:

1) Go to UE Mannequin’s (target) skeleton hierarchy, click “Options” (top left), check “Show Retargeting Options”. All bones should be set to “Skeleton”, except ik-hand-root, ik-hand-gun, ik-hand-l, ik-hand-r – set them to “Animation”.

2) lowerarm-twist-01-[side] are keyframe animated to 100% of hand-[side] non gimbal locked roll rotation. To avoid improper lowerarm deformations for target skeleton:

  • Simple: remove them from humanoid rig for target skeleton before retargeting.

  • Advanced: create virtual bones which copy location/rotation of lowerarm twists at target skeleton hierarchy and assign them in humanoid rig to source skeleton lowerarm twists. After retargeting it will be possible to use this virtual bones as roll source for manipulating lowerarm twists inside AnimBP (with “Apply percentage of rotation” node). For custom character meshes with corrective blendshapes driving twists manually will be more suitable (via “Twist corrective” or “Pose driver” nodes).

Naming Convention

The project structure and file names are adhered to Unreal Engine's naming convention.

Changelog

2.0.2 / 15-10-2021

  • Added procedural arch trajectory and spring for aiming transition.
  • Added smooth transitions for camera shakes.
  • Fixed extra push when jog/sprint stopping with inertia.
  • Fixed bug when start jogging after aiming out.
  • Blueprints refactored.

2.0.1 / 22-08-2021

  • Support for UE 4.27.

2.0.0 / 04-08-2021

  • Weapon & parts downscaled to match real world.
  • Arms design changed, now supports retargeting from/to Epic skeleton directly from A pose.
  • Animations redone and added new.
  • Sounds redone and added new.
  • Content related demo blueprints changes.

1.0.0

  • Initial release

Support & Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

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Mossberg 590A1 - Animated FPS Weapon for Unreal Engine
$64.99
 
Royalty Free License 
Mossberg 590A1 - Animated FPS Weapon for Unreal Engine
$64.99
 
Royalty Free License 
Response 68% in 24.0h
Low-poly Modeling
Rigging
Skinning
UV mapping
Texturing
Animating
PBR modeling

3D Model formats

Format limitations
Native
  • UnrealEngine (.uasset) (3 files)3.49 GBVersion: 2.0.2 for 4.27Version: 2.0.2 for 4.22 - 4.26Version: 2.0.2 for 4.20, 4.21
Exchange
  • Autodesk FBX 2.0.2 (.fbx)925 MB
  • Textures 2.0.2925 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 20,009
  • Vertices 20,968
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Publish date2020-07-16
  • Model ID#2514797
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