*Inside the file: *
Blender source modeling file;
Fbx;
Obj;
Textures (PBR_Metallic_Roughness, Unreal_Engine_4_(Packed);
Two seperate texture sets: 2048x2048- Pu Scope, 4096x4096 Mosin Nagant Rifle
Mosin Nagant:Vertices- 10,539; Edges- 21,660;Faces- 11,152;Triangles- 20,071;
Pu Scope:Vertices- 2,551; Edges- 5,281;Faces- 2,740;Triangles- 4,890;
Bullet:Vertices- 282; Edges- 574;Faces- 294;Triangles- 560;