High quality low-poly model SIG MPX , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations. Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the buffer tube, stock, pistol grip,hadguard, iron sight, flashhider and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.
Features:
This model is not intended for 3d printing!
Originally created in Blender 3.4
Preview rendered with Marmoset Toolbag 4!
High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
Geometry is fully triangulated to ensure best shading.
Optimized and clean topology
The whole model - tris 36 778 and 18 415 verts
Model is built in real scale (Europe cm).
40 separate parts ready for rigged and animation.
All objects, textures and materials named appropriately.
Model unwrapping on 9 texture atlases (More details in the description of the textures)
Overlapping is using only in appropriate parts and not noticeable.
Parts info:
All parts of the model have correct names. There are 40 separate parts in this model ready for rig and animation.
receiver (with cover, barrel and bolt ) - SIG MPX / Tris: 13 618, Verts: 6 915
handguard - SIG MPX handguard gen1 (with rail x3) / Tris: 6 240, Verts: 3 044
mechanical sight - SIG MPX iron sight / Tris: 2 966 , Verts: 1 495
magazine - MPX magazine with TTI Base pad (41rounds) / Tris: 3 080 , Verts: 1 554
pistol grip - Naroh Arms GRAL-S / Tris: 3 004 , Verts: 1 484
buffer tube - Strike Industries Advanced receiver extension buffer tube / Tris: 1 524 , Verts: 764
stock - Strike Industries viper mod 1 / Tris: 2 858 , Verts: 1 423
flashhider - Yankee Hill Annihilator flash hider / Tris: 1 952 , Verts: 964
ammo - ammo 9x19 AP6.3 / Tris: 1 536 , Verts: 772
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, ) - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
Model unwrapping made on 9 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.
You can scale down the original texture (two or even three times) depending on your needs!
SIG_MPX_receiver - 4096×4096 ,texel Density: 78 pixels/cm
SIG_MPX_handguard_GEN1 - 2048×2048,texel Density: 79 pixels/cm
SIG_MPX_iron_sight - 2048×2048,texel Density: 168 pixels/cm
SIG_MPX_magazine_TTI_41rounds - 2048×2048,texel Density: 78 pixels/cm
Buffer_tube_Strike_Industries - 2048×2048,texel Density: 100 pixels/cm
stock_Viper_MOD1 - 4096×4096 ,texel Density: 151 pixels/cm
flash_hider_Annihilator - 1024×1024 ,texel Density: 116 pixels/cm
ammo_9x19_AP63 - 1024×1024 ,texel Density: 200 pixels/cm
pistol_grip_gral_s - 2048×2048,texel Density: 102 pixels/cm
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!
*All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains. *