Tactical Modular assault rifle Mk47 mutant ar-15 modul

Tactical Modular assault rifle Mk47 mutant ar-15 modul Low-poly 3D model

Description

UPDATE 2.0 - 24.04.2024 All textures have been completely updated. The model received more modules (handguard and barrel 409 mm). Separate textured atlases of the handguard, barrel, buffet tube, flash hider.The old files remain. All new files have the ending _new. For new textures (textures_new), you definitely need a new model (Autodesk_FBX_new), (Blender_new), (separeted_FBX_new), (OBJ_new), all these files are present in the assembly.

High quality low-poly model tactical MK47 mutant , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations .Game ready model MK47 mutant for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.

The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the receiver, barrel, buffer tube, flsh hider, stock, handguard, pistol grip, silencer, mechanical sight, rifle scope and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.

Features:

  • This model is not intended for 3d printing!

  • Originally created in Blender 3.6

  • Preview rendered with Marmoset Toolbag 4!

  • High resolution textures 4k-2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.

  • Geometry is fully triangulated to ensure best shading.

  • Optimized and clean topology.

  • Model is built in real scale (Europe cm).

  • 79 separate parts ready for rigged and animation.

  • All objects, textures and materials named appropriately.

  • Model unwrapping on 15 texture atlases (More details in the description of the textures)

  • Overlapping is using only in appropriate parts and not noticeable.

Parts info:

  1. mk47 mutant barrel 254mm \ tris: 58 126 , verts: 29 320

  2. mk47 mutant barrel 409mm \ tris: 63 468 , verts: 31 909

  • receiver : CMMG Mk47 Mutant Tris: 10 299

  • mk47_CMMG_buffer_tube : Tris: 698

  • mk47_barrel_254mm : Tris: 1 700

  • mk47_barrel_409mm : Tris: 1 744

  • mk47_flash_hider : Tris: 1 488

  • mk47_handguard_short : Tris: 10 224

  • mk47_handguard_long : Tris: 15 522

  • mk47_picatinny_rail : Tris: 1 992

  • ammo : 7x62 BP Tris: 1 080, Verts: 544

  • Buttstock : CMMG rip-stock Tris: 1 666, Verts: 823

  • Pistol grip: MOE GRIP AR15 Tris: 2 630

  • Magazine : pmag30 genM3 7x62 Tris: 4 536 , Verts: 2 272

  • Silencer ( with muzzle devices) : Knights Armament 762 QDC/CRS Tris: 4 354 , Verts: 2 196

  • Tactical grip: Magpul M-Lock AFG Tris: 1 896 , Verts: 954

  • mechanical sight: iron sight KRISS Tris: 4 472 , Verts: 2 234

  • rifle scope: Leupold Mark 4 HAMR Scope and DeltaPoint Red Dot Sight Tris: 14 905

Textures and UV mapping info:

High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:

  • Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)

  • Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit

  • Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit

Model unwrapping made on 15 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.

You can scale down the original texture (two or even three times) depending on your needs!

  • MK47_receiver - 4096×4096 ,texel Density: 83 pixels/cm

  • mk47_CMMG_buffer_tube - 2048x2048 ,texel Density: 86 pixels/cm

  • mk47_barrel - 2048x2048 ,texel Density: 84 pixels/cm

  • mk47_flash_hider - 1024×1024 ,texel Density: 95 pixels/cm

  • mk47_picatinny_rail - 1024×1024 ,texel Density: 60 pixels/cm

  • mk47_handguard_short - 2048x2048 ,texel Density: 61 pixels/cm

  • mk47_handguard_long - 2048x2048 ,texel Density: 54 pixels/cm

  • pistol_grip_MOE - 2048x2048 ,texel Density: 125 pixels/cm

  • stock_CMMG - 2048x2048 ,texel Density: 84 pixels/cm

  • magazine_pmag30_genM3 - 2048x2048 ,texel Density: 68 pixels/cm

  • ammo_7.62_BP - 1024×1024 ,texel Density: 183 pixels/cm

  • mechanical_sight_kriss - 1024×1024 ,texel Density: 81 pixels/cm

  • suppressor_KAC_PRS - 2048x2048 ,texel Density: 82 pixels/cm

  • tactical_grip_magpul_AFG - 2048x2048 ,texel Density: 144 pixels/cm

  • rifle_scope_HAMR - 4096×4096 ,texel Density: 149 pixels/cm

After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!

All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.

B
bryanat2023-10-23 06:15:15 UTC
This gun is incredible. I'm coming back over a month later to comment how sick this mesh is cause I was just impressed today with the modularity after taking off the silencer and the bravo scope and the gun still looks slick as hell. So good definitely recommend this guy's designs they are both beautiful and development friendly.
W
WelmacAM2023-10-22 18:48:13 UTC
Awesome
S
sunshine20202023-07-06 03:07:41 UTC
Excellent work
baguln73
baguln732023-06-22 18:33:01 UTC
awesome
J
juya3d2023-03-25 14:53:05 UTC
cool
Item rating
2 0
2
21109561472024-12-18 16:32:36 UTC
Recommended
good
ardent117
ardent1172023-03-12 23:20:58 UTC
Recommended
One of my favourite weapons from my PUBG days, thanks for the stellar model and separated parts!
Tactical Modular assault rifle Mk47 mutant ar-15 modul
$59.00
 
Royalty Free No Ai License 
Tactical Modular assault rifle Mk47 mutant ar-15 modul
$59.00
 
Royalty Free No Ai License 
Response 79% in 1.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
PBR modeling
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3D Model formats

Format limitations
Native
  • Blender (.blend) (2 files)3.33 MBVersion: 3.4Version: 3.6
Exchange
  • Textures 12.07 GBVersion: 1Version: 2
  • PNG (.png) (2 files)2.07 GB
  • Autodesk FBX (.fbx) (4 files)23.2 MBVersion: 1Version: 1Version: 2Version: 2
  • Autodesk 3ds Max (.max) (2 files)4.27 MBVersion: 2021Version: 2020
  • OBJ (.obj, .mtl) (2 files)2.23 MBVersion: 1Version: 2
  • Blender (.blend) (2 files)3.33 MBVersion: 3.4Version: 3.6
  • Other 435 Bytes

3D Model details

  • Publish date2023-03-11
  • Model ID#4328660
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 63,468
  • Vertices 31,909
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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