UPDATE 2.0 - 24.04.2024 All textures have been completely updated. The model received more modules (handguard and barrel 409 mm). Separate textured atlases of the handguard, barrel, buffet tube, flash hider. The old files remain. All new files have the ending _new. For new textures (textures_new), you definitely need a new model (Autodesk_FBX_new), (Blender_new), (separeted_FBX_new), (OBJ_new), all these files are present in the assembly.
High quality low-poly model tactical MK47 mutant , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations .Game ready model MK47 mutant for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the receiver, barrel, buffer tube, flsh hider, stock, handguard, pistol grip, silencer, mechanical sight, rifle scope and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.
Features:
This model is not intended for 3d printing!
Originally created in Blender 3.6
Preview rendered with Marmoset Toolbag 4!
High resolution textures 4k-2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
Geometry is fully triangulated to ensure best shading.
Optimized and clean topology.
Model is built in real scale (Europe cm).
79 separate parts ready for rigged and animation.
All objects, textures and materials named appropriately.
Model unwrapping on 15 texture atlases (More details in the description of the textures)
Overlapping is using only in appropriate parts and not noticeable.
Parts info:
mk47 mutant barrel 254mm \ tris: 58 126 , verts: 29 320
mk47 mutant barrel 409mm \ tris: 63 468 , verts: 31 909
receiver : CMMG Mk47 Mutant Tris: 10 299
mk47_CMMG_buffer_tube : Tris: 698
mk47_barrel_254mm : Tris: 1 700
mk47_barrel_409mm : Tris: 1 744
mk47_flash_hider : Tris: 1 488
mk47_handguard_short : Tris: 10 224
mk47_handguard_long : Tris: 15 522
mk47_picatinny_rail : Tris: 1 992
ammo : 7x62 BP Tris: 1 080, Verts: 544
Buttstock : CMMG rip-stock Tris: 1 666, Verts: 823
Pistol grip: MOE GRIP AR15 Tris: 2 630
Magazine : pmag30 genM3 7x62 Tris: 4 536 , Verts: 2 272
Silencer ( with muzzle devices) : Knights Armament 762 QDC/CRS Tris: 4 354 , Verts: 2 196
Tactical grip: Magpul M-Lock AFG Tris: 1 896 , Verts: 954
mechanical sight: iron sight KRISS Tris: 4 472 , Verts: 2 234
rifle scope: Leupold Mark 4 HAMR Scope and DeltaPoint Red Dot Sight Tris: 14 905
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
Model unwrapping made on 15 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.
You can scale down the original texture (two or even three times) depending on your needs!
MK47_receiver - 4096×4096 ,texel Density: 83 pixels/cm
mk47_CMMG_buffer_tube - 2048x2048 ,texel Density: 86 pixels/cm
mk47_barrel - 2048x2048 ,texel Density: 84 pixels/cm
mk47_flash_hider - 1024×1024 ,texel Density: 95 pixels/cm
mk47_picatinny_rail - 1024×1024 ,texel Density: 60 pixels/cm
mk47_handguard_short - 2048x2048 ,texel Density: 61 pixels/cm
mk47_handguard_long - 2048x2048 ,texel Density: 54 pixels/cm
pistol_grip_MOE - 2048x2048 ,texel Density: 125 pixels/cm
stock_CMMG - 2048x2048 ,texel Density: 84 pixels/cm
magazine_pmag30_genM3 - 2048x2048 ,texel Density: 68 pixels/cm
ammo_7.62_BP - 1024×1024 ,texel Density: 183 pixels/cm
mechanical_sight_kriss - 1024×1024 ,texel Density: 81 pixels/cm
suppressor_KAC_PRS - 2048x2048 ,texel Density: 82 pixels/cm
tactical_grip_magpul_AFG - 2048x2048 ,texel Density: 144 pixels/cm
rifle_scope_HAMR - 4096×4096 ,texel Density: 149 pixels/cm
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!
All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.