High quality low-poly model tactical HK 416 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the flashhider, adapter, barrel, receiver, handguard , ammo, stock, pistol grip, iron sight and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.
Features:
This model is not intended for 3d printing!
Originally created in Blender 3.6 (in the .blend file, all modules are in separate collections, in this way you can export any parts that are separate for you. For 3ds Max , modules are displayed immediately. But you can hide the parts you don't need)
Preview rendered with Marmoset Toolbag 4!
High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
Geometry is fully triangulated to ensure best shading.
See the description below for the exact number of polygons for the entire model and each part.
Model is built in real scale (Europe cm).
68 separate parts ready for rigged and animation.
All objects, textures and materials named appropriately.
Model unwrapping on 16 texture atlases (More details in the description of the textures)
Overlapping is using only in appropriate parts and not noticeable.
Parts info:
HK_416_505mm_1version - Tris: 62 745 , Verts: 31 526 \ 2version - Tris: 61 171 , Verts: 30 625
HK_416_419mm_1version - Tris: 60 243 , Verts: 30 301 \ 2version - Tris: 58 259 , Verts: 29 211
HK_416_368mm_1version - Tris: 60 243 , Verts: 30 301 \ 2version - Tris: 58 259 , Verts: 29 211
HK_416_279mm_1version - Tris: 60 077 , Verts: 30 180 \ 2version - Tris: 57 351 , Verts: 28 757
HK_416_receiver \ Tris: 23 155
HK_Rearsight \ Tris: 2 028
Pistol_grip_HK_BGB \ Tris: 3 516
Pistol_grip_HK_BG \ Tris: 4 062
stock_ar15_HK_E1 \ Tris: 9 930
stock_ar15_HK_slim \ Tris: 7 316
magazine_HK_standart_30 \ Tris: 4 718
magazine_HK_GEN2_30 \ Tris: 6 160
HK_416_barrel_group_505mm \ Tris: 6 928
HK_416_barrel_group_419mm \ Tris: 6 928
HK_416_barrel_group_368mm \ Tris: 6 928
HK_416_barrel_group_279mm \ Tris: 4 318
flash_hider_USGI \ Tris: 1 608
HK_416_handguard_quad_rail \ Tris: 6 406
HK_416_handguard_quad_rail_extended \ Tris: 8 908
HK_416_handguard_midwest_industries_long \ Tris: 8 310
HK_416_handguard_midwest_industries_short \ Tris: 5 398
iron_sight_kriss_defiance \ Tris: 6 302
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion - .png / 8bit (normal - 16bit)
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Model unwrapping made on 16 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.
You can scale down the original texture (two or even three times) depending on your needs!
The same texture set is used for all barrels
HK_416_receiver- 4096×4096 ,texel Density: 73 pixels/cm
HK_Rearsight - 1024×1024 ,texel Density: 74 pixels/cm
pistol_grip_HK_BGB - 2048×2048 ,texel Density: 105 pixels/cm
pistol_grip_HK_BG - 2048×2048 ,texel Density: 106 pixels/cm
stock_ar15_HK_E1 - 4096×4096 ,texel Density: 115 pixels/cm
stock_ar15_HK_slim - 4096×4096 ,texel Density: 118 pixels/cm
magazine_HK_standart_30 - 2048×2048 ,texel Density: 71 pixels/cm
magazine_HK_GEN2_30 - 2048×2048 ,texel Density: 61 pixels/cm
HK_416_barrel_and_gas_system - 2048×2048 ,texel Density: 65 pixels/cm
flash_hider_USGI - 1024×1024 ,texel Density: 95 pixels/cm
HK_416_handguard_quad_rail - 2048×2048 ,texel Density: 63 pixels/cm
HK_416_handguard_quad_rail - 4096×4096 ,texel Density: 96 pixels/cm
HK_416_handguard_midwest_industries_long - 2048×2048 ,texel Density: 57 pixels/cm
HK_416_handguard_midwest_industries_short - 2048×2048 ,texel Density: 69 pixels/cm
iron_sight_kriss_defiance - 2048×2048 ,texel Density: 81 pixels/cm
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!
All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.