
8sianDude
nice
As the lead artist I made this model to AAA game standards, detail in all texture stages is taken into account, with a good low-poly mesh.
Bonus to the main texture are additional skins for variety.
There are 3 materials: main Pmag, glass, ammo.
Pmag 4k textures - texel density 172
Glass 2048x1024 - texel density ~259
Ammo 2048x1024 - texel density ~315 (The high texel is saved for use for standalone, or other cases, you can always compress the texture and get a medium texel in relation to the P-Mag)
Maps: _AO, _D, _Metal, _N (DirectX), _RMA (Roughness, Metal, AO), _Roughness.
Polygons: Pmag_Empty - 2740Polygons: Pmag_full - 13334 (with ammo)