Customizable M4A1 with Materials, no textures. Models made in 3ds Max 2017, Rendered in KeyShot 7.1 Pro.Includes:
Why the bad topology? I had to save polys because I'm working on more stuff to customize weapons.Why some objects are named in spanish? Because I'm south american and I didn't have in mind to sell the model when I first started making it. But don't worry, groups are named in english.Also, I'm new when it comes to exporting (and selling) and I'm more focused in modeling, that's why it doesn't have any textures.
It's my first model so be patient, I'm still learning hehe Feel free to do with it whatever you like.