M4A1 Carbine model, modelled from high poly mesh, and baked down to a low poly mesh.
Included in the pack is:
Notes on aimpoint mesh The aimpoint mesh comes in 2 versions, one with flipped up lids, and one without lids. The lenses and plane for the red dot have basic textures, the red dot has a color/emissive/opacity map and the lenses only have a normal map. It requires you to set up your own shaders in your game engine for transparency and such. The lenses and red dot plane are separate meshes, so you can hide the lenses in your ADS function, should you want to.
Note
Unreal Engine 4
The pack has a pre-setup Unreal engine 4 .uassets folder with meshes and materials and a few blueprints already set up.
Unity 2019
The pack has a pre-setup Unity 2019 .unitypackage with meshes and materials (Metallic as standard, but specular also included) and a few prefabs already set up.
Textures
All textures are in 8-bit .PNG format The M4A1 has one 4k texture, manually UV'd and packed, one version with the real Colt brands, and one version with a fake brand. The aimpoint has one 2k texture for the scope itself, and 2 more texture sets for the lens and red dot The rail cover has a 2k texture The vertical grip has a 2k texture
The textures are available in unpacked metallic/roughness PBR.
Triangle counts