This weapon is meticulously modeled down to the smallest parts to capture all details. It took 3 months and a half to fully finish it. Over 90 percent of parts were traced from high quality photos. Efficient modeling eliminates the need to further subdivide (smooth). N-gons are present on flat surfaces. Support edges are present for shading and further subdivision should you still need. All parts are named, grouped and UV-ed in a logical manner. Internal parts like barrel extention are only detailed as much as they are visible. No unnecessary parts and faces taking up space.
Scale is true to life. 1:1
Bonus: 50 cal bullet for the M2 Browning HMG with M9 links, M2A1 Ammo Can and PA120 40 mm Ammo Can
Check my store to see details and screenshots of these items.
Textures: BPR Metalic, roughness workflow: 4 x 4k texture set per UDIM: Diffuse Color, Metalness, Roughness, Normal. File format: EXR Names of textures are all self explanatory so you should have an easy time assigning them in any 3d program. For example Browning_M2_BaseColor.1001.exr Texel density on M2: the receiver has 4k texel density so closup shots are not a problem. Texel density is same all over on the gun.
Tripod has 4x2k textures, Ammo Cans have 2 Udims 2x 2K texture set, ammo 1K, M9 link 512 kb.
Non Maya users: Please use FBX for proper grouping. OBJ does not contain groups.
Bullets are included for presentation.
Enjoy using this model as much as I did creating it.