Game ready M16A2 Rifle for PBR game engines/renderers. Modeled in Blender 2.83. Textures made in Substance painter.
NOTICE: I take requests to edit/customize models or textures, create extra attachments/skins, help you import into game engines, etc.
The M16A2 is a variant of the M16A1 rifle, adapted to the SS109 / M855 cartridge. Differences from the M16A1: a hardened barrel with a rifling pitch of 1: 7, improved sights marked up to 800 m, new forend and buttstock made of impact-resistant polyamide, replacement of the continuous fire mode with a burst mode after 3 shots (the Marine Corps received an option M16A2 with the ability to conduct continuous fire), a new flash suppressor with slots only in the upper part (due to which the withdrawal of the weapon was compensated for upward). The new rifle was equipped with light plastic magazines for 30 rounds.
This product is intended for game/real time/background use. Renders done in Substance painter.
Three versions of model in three blender files: made in one total mesh and also parts of the model are separated objects in a certain hierarchy with the correct Latin names of objects, materials can be easily changed and animated.
Model is available in a variety of formats, including 3D print file and Substance Painter project
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