8sianDude
Nice!
IRL a 4x magnified scope with an aimpoint attached on top for easy switching between long and close range engagements.
Proper scale (fits 2.12cm rail)
Polycount:
12 278 Tris
6483 Verts
Textures:
Metallic/Roughness PBR
DirectX Normal
Main scope body: 4096x4096
Please Note!
-The main scope with magnification is designed to work with a render to texture shader for games, there are no interior tube
-I have included some simple opacity/roughness maps for the red dot lenses, use them if you wish, or create your own shader.
Also included: