High quality low-poly model red dot sight , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
Features:
Originally created in Blender 3.1.2
Preview rendered with Marmoset Toolbag 4!
High resolution textures 4k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
Geometry is fully triangulated to ensure best shading.
Optimized and clean topology.
The whole model has tris 4 200 and 2 192 verts.
Model is built in real scale (Europe cm).
7 separate parts ready for rigged and animation.
The model has a full UV unrapping.'
Overlapping is using only in appropriate parts and not noticeable.
Parts info:
All parts of the model have correct names. There are 7 separate parts in this model ready for rig and animation. Total value of tris - 4 200 , verts - 2 192.
45 Degree Angled - Tris: 670, Verts: 329
red dot sight: Leupold DeltaPoint - Tris: 3 530, Verts: 1 863
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
Model unwrapping made on 1 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping.
You can scale down the original texture (two or even three times) depending on your needs!
red_dot_sight - 4096×4096 ,texel Density: 240 pixels/cm
red_dot_sight_reticle - 256x256
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!
All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.