Game ready mesh and textures for Keltec RDB for your game.
Textures:
High resolution textures exported out of Substance Painter for PBR workflow and Unity as well as default for any other possible use. Material, meshes and texture names follow an easy to understand naming convention.The intended use for these models and its textures are first person shooters. Polycount is equal to current generation games such as Far Cry or Call of Duty. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself. After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up. Rig, animations or sound are not included.