All preview images were render in Cycles BlenderMaterials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it.
-Packaged Materials, meshes and texture -Game ready mesh and textures.-Ready to RENDER-blender version has 4200 faces
UnityUnreal engineBlender