Katana Cinematic gamedev
In the project you will find:
Two katanas - separately blade, separately sheath loy poly in fbx format and in maya format with ready shaders and vray scene.
There are uv and displacement.
The ztl-file is zbrush-model under subdivision (there are 7 subdivisions with the pattern on the chels).
The patterns on the katana sheaths are a display that you can disable at will!
The blade can be used in both gamedev pipeline and cinematic pipeline.
Polygons: 67792
Quad grid.
triangles: 119932