I used subdivison surface for hight quality mesh textures: 1.Noise texture for metallic and wooden part Colors: 1.ColorRamp for creating wooden shape in wooden parts that is conected to shader in color part Noise texture details: Scale = 2.5, detail = 11.8, Roughness = 0.817,Distortion = 1.8 ColorRamp detail: pos = 0.3 for wooden part, pos = 0.536 for metallic part