linkinpark-bell
Cool
*Each texture has 4096 x4096 4k resolution. Magazine 2048x2048 = 2k resolution Bullet has 1024x1024 = 1k resolution.
*Weapon has 10 Camo texture variant - 3 type ammo variant
*HK USP has 4 material. First one is called Top_Parts, Second is Bottom_Parts thierd is Mag , last on is Bullet
*4 Type of ''Texture Maps'' in this project.
*First is called Composite Metal, Roughness and Ambient occlusion 3 map combined in one.
Red channel is ''Metalness''Green channel is ''Roughness''Blue channel is ''Ambient Occlusion''Second is Normal Map (DirectX)
Thierd is Diffiuse Map (BaseColor, Albedo)
Last one is Emmisive
3 Type file format included FBX , OBJ , GLB