Model of Henry Rifle 1860 for PBR game engines/renders.
Specs:
Rigging:Model is rigged in maya and 3ds max, has bones, controls and one blend shape (morph target) for spring. Maya files have no expressions, relationships are made with driven keys and related attributes through node editor. Trigger and trigger guard controls have custom attributes that change hammer relationship. Maya file for cryengine have different model orientation for export using crytek tools. 3ds max files have similar rigging, but the hammer is not controlled by trigger and trigger guard controls and relathionships are made with reaction manager. Unreal Engine assets contain one test animation with all moving parts.
Textures:
Preview images rendered with vray and redshift.