High quality low-poly model handguard , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
Features:
This model is not intended for 3d printing!
Originally created in Blender 3.6
Preview rendered with Marmoset Toolbag 4!
High resolution textures 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
Geometry is fully triangulated to ensure best shading.
Optimized and clean topology.
The whole model has Tris: 10 436, Verts: 5 126
Model is built in real scale (Europe cm).
The model has a full UV unrapping.
Overlapping is using only in appropriate parts and not noticeable.
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping.
You can scale down the original texture (two or even three times) depending on your needs!
R11_RSASS_handguard - 2048×2048 ,texel Density: 66 pixels/cm
R11_RSASS_handguard_Picatinny_rail - 1024×1024 ,texel Density: 86 pixels/cm
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up