modeling & rendering in blender
texturing in substance painter
20k vertices 38k triangles
FBX OBJ .blend (no smoke or lighting. just materials)
base color, normal map(open gl), metallic, roughness, mask map(unity hdrp(substance default settings)), opacity, emissive
MP5_4.0x Flip Hybrid 2048*2048
MP5_4.0x Flip Hybrid lens 512*512
MP5ScopeMagnifier 3x G33 2048*2048
MP5ScopeMagnifier 3x G33 lens 512*512
MP5BarrelFPS mini 2048*2048
MP5MagazineSTANAG 50 Rnd Drum 2048*2048
MP5_MainBody 4096*4096
MP5SilencerNavy MP5N 9mm Suppressor 1024*1024
MP5StockClassic straight line_ plastic_black 2048*2048
MP5_Underbarrel (Merc ForeGrip) 1024*1024
I separated lens objects and material. now you can add shader to it
all textures are png
you can check UV in covers
Message me if you have any questions or problems. I will try my best to answer quickly
I have put a folder inside the files that may solve some of your possible problems, please read it
you can download the silencer for free https://artstn.co/m/YDkez
I hope you like it