Shotgun Game Ready 3D model
I designed this to be used with first person shooters, though it can be used for other applications as well. Originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. A lower detail model that uses fewer polygons is also included.
The main renders and wireframes were done in Marmoset Toolbag 2.
File Formats: .max for 3ds Max 2015, .fbx, and .obj
|| Geometry ||
The model consists of 6 objects arranged in the following hierarchy: • automaticshotgun • forend • trigger • shell1 • shell2 • shell3 • shell4 • shell5
Main Model:
15438 Total Tris 8323 Total Polys 7923 Total Verts
Third person (lower detail) model:
8045 Total Tris 4606 Total Polys 4133 Total Verts
Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Dimensions: W:3.5'' x L:40'' x H:13'' Model centered at the origin All textures, materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps Textures in .tga format Textures made for Physically Based Rendering (PBR) Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation among game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.