Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Game ready mesh and texture for tactical assault rifle FN SCAR-L.
The model has one 4K texture set which presented in a slightly worn condition.
Best suited for use in first-person fps games, Unreal Engine, Unity or renders, but you can use it in your other projects as well.
Polycount is equal to current generation games.
Material, meshes and textures names follow an easy to understand naming convention:
- WPN_ = Weapon Mesh;
- WPNM_ = Weapon Material;
- WPNT_ = Weapon Texture.
The structure of the model allows you to create the following animations: shooting, reloading, switching the fire mode, folding the butt, increasing its length or completely remove it. The native blender file has drivers to help you animate the model.
You can also add your custom scope, grip or whatever.
Features:
- Model created in Blender 4.0;
- Preview rendered in Marmoset Toolbag 4;
- Textures created in Substance 3D Painter;
- One 4k texture set is used for the model;
- Optimized and clean topology is represented by triangles;
- 3 color options: Flat Dark Earth (FDE), black and custom black with yellow paint (the idea is taken from the PUBG game);
- 5.56 caliber is included in the model and textured set;
- Created as close as possible to the original prototype;
- Lights, cameras animations and render/scene setup are NOT included;
- Materials may look different depending on your lighting setup and the render engine;
- After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up.
If you have some problems, questions or wishes, you can always contact me here or at my ArtStation: https://www.artstation.com/chpndl and I will help you solve it.
Updated
18.02.2024 Fixed handgrip tiling.