FN SCAR-L 16S FDE Worn Black Noir Game Ready

FN SCAR-L 16S FDE Worn Black Noir Game Ready Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Game ready low (mid)-poly 3D model of FN SCAR-L / 16S FDE + Black (FBX, Maya, Blender, 3ds Max):

Best choice for any kind of projects - next-gen / AAA games, indie gamedev, commercials, personal use, hobby, learning, etc. NOT for 3D printing!

  • Perfect model structure and hierarchy - all objects, materials and textures are well-named and grouped accordingly in logical and convenient order. It is ready to be rigged / animated.
  • The most accurate to its real world object (real world scale).
  • Clean geometry with nice quad-based topology, it's easy to manage and make changes.
  • High-quality clear 4K textures with the maximum use of UV space (high texel density) provide excellent detail even on close-ups (no blurs, weird shading or artifacts).
  • Excellent appearance in any software and lighting scenario - this is a PBR textured model, additionally tested in various environments (studio, indoor, outdoor), thus its color composition is perfectly balanced with a keen eye for detail.
  • Made according to the industry's latest / highest standards.

Comes in Flat Dark Earth (FDE), FDE Worn (Battle Damaged) and Black (Noir) skins. Each color has two rifle versions: SCAR-L (Light) and SCAR 16S (Semi-Auto).

One 3d model, 5 skins (textures) variants:

  • SCAR-L FDE
  • SCAR-L Black
  • SCAR 16S Black
  • SCAR 16S FDE
  • SCAR-L FDE Worn (Battle Damaged)

Since SCAR 16S is just Semi-Auto Civilian SCAR-L, visual differences are only:

  • white lettering / markings on upper receiver: SCAR L or SCAR 16S.
  • lower receiver fire mode A for fully auto SCAR L or blank for semi-auto SCAR 16S.

Thus by it is possible to switch between SCAR-L and 16S by only applying according textures to Upper and Lower receiver groups / UV / texture sets. No differences on buttstock.

Textures (PNG):

  • Unreal Engine (BaseColor / OcclusionRoughnessMetallic / Normal).
  • MetalRough (BaseColor / Metallic / Normal / Roughness).

Polycount (tris) / Textures:

  • Upper Receiver - 13095 / 4K
  • Lower Receiver - 10333 / 4K
  • Buttstock - 9764 / 4K
  • Total - 33192 tris.

Modelled in Maya (low, high poly), textured in Substance Painter and rendered in Marmoset Toolbag (no post processing).

If you have any questions or requests, don't hesitate to contact me.

Item rating
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FN SCAR-L 16S FDE Worn Black Noir Game Ready
$39.99
 
Royalty Free License 
FN SCAR-L 16S FDE Worn Black Noir Game Ready
$39.99
 
Royalty Free License 
Available in these collections
Response 100% in 0.3h
3D Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
PBR modeling
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3D Model formats

Format limitations
  • PNG (.png) (2 files)612 MB
  • Other 29.4 MB
  • Autodesk Maya (.ma, .mb)4.6 MB
  • Autodesk 3ds Max (.max)7.28 MB
  • Autodesk FBX (.fbx) (2 files)3.07 MB
  • Blender (.blend)3.94 MB

3D Model details

  • Publish date2021-06-17
  • Model ID#3106701
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 18,867
  • Vertices 17,341
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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