call the phone and booooom
[CONTENT]
-.fbx, .obj, .stl, .collada formates
-General PBR metalrough including [BaseColor, Normal, Metallic, Roughness and Ambient Occlusion]
-Unity 5 standard metallic including [AlbedoTransparency, Normal, MetallicSmoothness, Emission]
-unreal engine 4 (packed) including [BaseColor, OcclusionRoughnessMetallic, normal, Emissive]
-you can ask for an other texture maps or formates or resolution (1-8k)
-every single mesh/texture formate is in separate RAR for easy usage and appropriately named
[GEOMETRY]
No subdivision:
tris: 3172
Vertices: 1707
[TEXTURES ]
-the texture are in 2k and you can ask for other resolution [1-8k].
-all textures are in .png formate and you can ask for other formate.
-you can ask for any other maps.
[ GENERAL ]
-Clean and optimized topology is used for maximum polygon efficiency,only tris , no [n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
-All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
-Model is built to real-world scale
-Model Dimensions: 0.12m x 0.287m x 0.134m
-This model contains 5 objects with one UV-map, collected in one group in the .blend file but all are one object in the other formats
-All objects and textures are named appropriately
-No third-party renderer or plug-ins
-Normal map was baked from a high poly model to provide great detail while minimizing the polygon count. Hand painted realistic textures created in substance painter
-Model unwrapped manually to make most efficient use of the UV space
-Object pivot points at 0,0,0
-I also have a super realistic, high resolution, high poly for it, you can see it in my store
-If you have any questions or any change , please feel free to contact me
-Thanks