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8sianDude
nice
The product contains:
1. 1 objects in formats: fbx, obj (3 parts of weapons, which can be animated)
2. 3 texture maps 4096 x 4096 (NormalMap, Base Color, Metallic, Roughness, AO)
3. .blend file with objects with applied textures
The color and normal map textures are separate, but the metallic, roughness, and ambient occlusion textures are combined into one and mapped to separate rgb color channels. If you can't figure it out, ask me and I'll send you the separate textures.
Modeling in Blender (SubDiv)
Baking in Marmoset
Texturing in Substance Painter