model source :- Dominator is a weapon used by enforcers in psycho pass, a popular Japanese animation or anime . The model is a 3d replica of that weapon with low polygon and is ready for games.
model:- The model is divide into 14 different parts for animations and better results . Tried my best to keep it as low poly as possible .
texture :- The texture set is divided into 7 part with 2k resolution . each texture set is further divided into different map .i.e diffuse map , normal map , glossiness map , IOR map, reflection map , height map as well as emission map for different meshes.
Materials :- Materials for mesh are already prepared for mesh . The material supports both vray as well as mental ray renderer. Addition substance painter format is added If you want to edit the texture or make the materials in usable format .e.g making materials for unreal 4 or unity 5 . I have tried to keep the texture as lore- friendly as possible at the same time keeping things realistic.
Animation:- The model is not rigged ,But Is animated. The animation is made precisely by observing the anime version. The animation is only located in dominator anim.fbx file .The animation is the transformation of dominator from non lethal paralyser mode to lethal eliminator mode .
please note :- This mesh is not 100% similar to anime . there are certain changes made in mesh to make the animation functionable . there are certain defects that make the texture unreal like the lights in mesh ( self illumination ) .i.e. the lights in rendered image looks blueish in colour whereas it is green in anime. In order to fix this defect reduce the intensity of emission map .