The model was not made from scratch. I decided to rework the previously laid out model from the beginning. The experience was pretty good. Rework of the entire mesh, and rework of the UV mesh. The result of the texture, I think, is worth all the previous experience. Because creating the texture took the least amount of time. The approach to working with light was also slightly changed.
Resolution - 1024, 2048, 4096. Cards - BaseColor, IOR, Metalik, Normal, Roughness.
From this work, I understood easy approaches to reworking the grid, and the fact that it is easier for me than creating a new model