The low-poly qualitative model Customized M4A1 assault rifle, created as close as possible to the original with exact dimensions. The model has high-quality PBR textures in 4k, also including textures for Unity and UE5 game engines.I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready M4A1 Carbine for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
Features:
This model is not intended for 3d printing!
Originally created in Blender 3.1.2
Preview rendered with Marmoset Toolbag 4!
High resolution textures 4k exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
Geometry is fully triangulated to ensure best shading.
Optimized and clean topology.
The whole model (including one bullet) has tris 44 957 and 22 635 verts.
Model is built in real scale (Europe cm).
75 separate parts ready for rigged and animation.
All objects, textures and materials named appropriately.
The model has a full UV unrapping.
Model unwrapping made on only 2 texture atlases (4096х4096) and additional sets for scope lenses (512х512), and reticle (256x256)
Overlapping is using only in appropriate parts (sides of the Handguards, stock, grips, etc.) and not noticeable.
Texel Density: 64-65 pixels/cm (for 4K)
Parts info:
All parts of the model have correct names. There are 75 separate parts in this model ready for rig and animation. Total value of tris - 44 957, verts - 22 635.
Lower Reciever: M4A1 standart (Colt's industries). Tris: 3888, Verts: 1970
Upper Reciever: Vltor MUR-1S. Tris: 2764, Verts: 1398
Magazine: SureFire MAG5-60 STANAG. Tris: 1510, Verts: 775
Pistol grip: Naroh Arms GRAL-S. Tris: 2646, Verts: 1305
Carbine stock: Magpul MOE Carbine. Tris: 4564, Verts: 2290
Buffer tube: Strike Industries Advanced Receiver Extension. Tris: 458, Verts: 231
Charging handle: Radian Weapons Raptor. Tris: 1318, Verts: 663
Handguards and Picatinny Rail Sections: SAI QD Rail and Magpul M-LOK 4.1 inch. Tris: 8630, Verts: 4175
Barrel: 406mm barrel for AR-15. Tris: 544, Verts: 272
Gas Block: Daniel Defense MK12. Tris: 274, Verts: 145
Vertical Grip: Fortis Shift. Tris: 2544, Verts: 1254
Suppressor and adapter: SilencerCo Hybrid 46 and SilencerCo Bravo Direct Thread Mount. Tris: 2006, Verts: 1003
Tactical device: HOLOSUN LS321 G/R. Tris: 2540, Verts: 1315
Reflector sight and 45 degree offset mount: Leupold DeltaPoint and NcStar MPR45. Tris: 3416, Verts: 1765
Assault scope: SwampFox Trihawk Prism Scope 3x30. Tris: 6193, Verts: 3204
Ammo: 5.56x45mm M855A1. Tris: 960, Verts: 484
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
Model unwrapping made on only 2 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping (sides of the Handguards, stock, grips, etc.) Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model. The value of Texel Density: 64-65 pixels/cm (with 4k)!
M4A1_1 - 4096x4096
M4A1_2 - 4096x4096
Lense_Reticle - 256x256
Additionally, there are sets of textures without logos and engravings.
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!
All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.