“M4 Carbine”
The set consists of the carbine positioned on an army crate next to magazines and ammunition.
Even before I started working on the M4 model, I was seeing it as a benchmark for my skills. I knew that if I could make it, then there would be almost no boundaries for me in the hard surface modeling. So I made it.
Working on such a complex and detailed geometry taught me a lot of new things about creating gaming assets.
As in all of the other projects of mine, all of the models are low poly and can be (or rather are intended to be) used in video game engines with no problems.
Carbine: Quads 12.5k
Total triangles 25k
Vertices 13.8k
PBR Metalness
Textures 71
Materials 18
Crate: Quads 282
Total triangles 616
Vertices 392
Textures: PBR Metalness
All of the assets are made by me
Software used: Blender 2.8 and Substance Painter