7.62mm Bullet
Model unwrapped manually to make most efficient use of the UV spaceThe normal map was baked from a high poly model to provide great detail while minimizing the polygon count using substance painter software.No special plug-ins needed to use this productPolygons are all quads or tris, non-gonsThe model has been tested in UE4 and Unity as well.Presentation Images
Final Images are rendered in substance painter 2.4.1 (metallic/roughness workflow), specially to show this model in realtime rendering, like in engines of videogames.Model
Textures
The model is fully textured and detailed enough for close-up renders(.png format)(4096x4096 size)Base_Color (Diffuse)NormalMetallicRoughness
File formats
OBJ (Multi Format)FBX FormatMtlHope you like it!