
Cannon for game. Base mesh made in Blender, details for normal map sculpt in zbrush.Included:Blender file with low and high poly models.Zbrush Tool file with 25 milion polygons,Substance Painter file for texture adjusting..Fbx format model.Obj format model
2 Texture Set made in Substance Painter:Ambient Occlusion - 4096x4096 px - 16 bitsBase Color - 4096x4096 px - 16 bitsMetallic - 4096x4096 px - 16 bitsRoughness - 4096x4096 px - 16 bitsNormal OpenGL baked from High Poly model - 4096x4096 px - 16 bits
Also included textures for unreal ungine in .tga format with textures packed in RBG chanels:cannon_mat_01_BaseColor.tgacannon_mat_01_Normal.tgacannon_mat_01_OcclusionRoughnessMetallic.tgacannon_mat_02_BaseColor.tgacannon_mat_02_Normal.tgacannon_mat_02_OcclusionRoughnessMetallic.tga
Polycount:59 198 tris