[MWS] B&T Rotex-V Supressor
Textures:(4096x4096px, 2048x2048px, 1024x1024px, 512x512px, 256x256px)
Albedo
Ambient Occlusion
Normal
Metalness
Gloss
Roughness
Texture Sets:
Ceramic Coating - BLK
Ceramic Coating - FDE
Ceramic Coating - GRY
Base Textures:(4096x4096px)
(Baked base textures to create custom Texture Sets in Texturing Softwares like Quixel Mixer, Z-Brush, ArmorPaint...)
Material ID
Ambient Occlusion
Normal
Objects:
Rotex-V: Verts: 845 | Tris: 1668
Formats:
-fbx (recommended)
-glb
-obj
Includes prerotated files for different coordinate system orientations:
Blender: X-Right, Y-Forward, Z-Up
Unity: X-Right, Y-Up, Z-Forward
Unreal: X-Forward, Y-Right, Z-Up
Project Files:
Blender Project Files: (Blender 2.93.4)
Includes the highpoly basemesh, made with a bevel + subdivision surface workflow as base for low poly models and texture bake.
Quixel Mixer Project Files: (Mixer Version 2021.1.3)
Important Notes:
Preview images are textured low-poly models rendered in Blender (Cycles)
Geometry, Textures and UV-Layout may change in future updates
If you have any questions or requests, don't hesitate to pm me