This model was made procedurally in Houdini.
Textured in Substance Painter.
There are two versions, with UDIM UV-s and normal UV-s per material.
It has quad topology so it can be further detailed in Zbrush. Ztl included with normal UV-s.
Textures Formats:
35.png (4096 x 4096) for UDIM UV-s, 15.png (4096 x 4096) for normal UV-s
Texture maps: Base color, Roughness, Metallic, Normal in png, Displacement in exr format.
Geometry Formats:
abc, fbx, obj, mb, ztl
The model is divided into three parts: Cannon texture set, Carriage texture set, Details texture set.
Renders have no postprocessing. Rendered in Houdini with 3Delight.