Padding on 4k texture - 16 px.
Only fbx archive and blender project have rig
Bolter_Rifle_1 - 7938 Tris
Bolter_Rifle_2(Without sniper aim) - 6255 Tris
Bolter_Rifle_3(Without clip) - 6980 Tris
Bolter_Rifle_4(Without sniper aim Without clip) - 5297 Tris
Bolter_Rifle_Bullet - 414 Tris
Bolter_Rifle_Bullet_Part_1
Bolter_Rifle_Bullet_Part_2
Bolter_Rifle_Clip_1 - 958 Tris
SM_Bolter_Rifle_Clip_2(Without bullet)
model content:
Archive - Bolter_Rifle_fbx
Archive - Bolter_Rifle_fbx_unity
Archive - Bolter_Rifle_obj
Archive - Bolter_Rifle_ue_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal
Archive - Bolter_Rifle_unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness
Archive - Bolter_Rifle_all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX)