The model was not made from scratch. I decided to rework the previously laid out model from the beginning. The texture is made with the help of several masks, which I learned to do. I like the general look, although in some places it may stand out too much. In general, the approach to grid processing has changed. This model does not have any animations. It consists of several objects. If necessary, I can separate the objects you need for animation.
Resolution - 1024, 2048, 4096. Cards - BaseColor, IOR, Metalik, Normal, Roughness.
The experience and time gained were useful. But I'm still learning to work with light...