ASR AX-MKIII
Optimized game model for game engines.
ASR AX-MKIII
verts : 13 859
faces : 16 070
SCOPE
verts : 7 275
faces : 8 182
bipod
verts : 2 893
faces : 3 046
full
verts : 24 027
faces : 27 298
Texture Information :8 Materials / Textures Set
Base 4k PBR textures:
AO
high
BaseColor
Roughness
Normalmap
Metallic
4k Unreal Engine 4 textures:
BaseColor
Roughness Occlusion Metallic
Normalmap
Unity Textures: Albedo MetallicSmoothness Normal
There are 5 skins for weapons.
You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
(do not read) A rifle is a long-barreled firearm designed for accurate shooting, with a barrel that has a helical pattern of grooves (rifling) cut into the bore wall. In keeping with their focus on accuracy, rifles are typically designed to be held with both hands and braced firmly against the shooter's shoulder via a buttstock for stability during shooting. Rifles are used extensively in warfare, self defense, law enforcement, crime (most notably assassinations), hunting, and shooting sports.
The term was originally rifled gun, with the verb rifle referring to the early modern machining process of creating groovings with cutting tools. By the 20th century, the weapon had become so common that the modern noun rifle is now often used for any long-shaped handheld ranged weapon designed for well-aimed discharge activated by a trigger (e.g., personnel halting and stimulation response rifle, which is actually a laser dazzler).