Accuracy International Tactical Sound Moderator 338

Accuracy International Tactical Sound Moderator 338 Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

High quality low-poly model silencer , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.

Features:

  • This model is not intended for 3d printing!

  • Originally created in Blender 3.6

  • Preview rendered with Marmoset Toolbag 4!

  • High resolution textures 2k (you can downscale the textures from 2k or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.

  • Geometry is fully triangulated to ensure best shading.

  • Optimized and clean topology.

  • The whole model has Tris: 4 298, Verts: 2 143

  • Model is built in real scale (Europe cm).

  • The model has a full UV unrapping.

Parts info:

  • AI_Sound_Moderator_338 - 1068 tris

  • muzzle_brake_AI_338 - 3 230 tris

Textures and UV mapping info:

High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:

  • Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion) - .png / 8bit (normal - 16bit)

  • Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit

  • Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit

Model unwrapping made on 1 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.

You can scale down the original texture (two or even three times) depending on your needs!

  • AI_Sound_Moderator_338 - 2048×2048, texel Density: 61 pixels/cm

After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!

Item rating
0 0
Accuracy International Tactical Sound Moderator 338
$9.00
 
Royalty Free No Ai License 
Accuracy International Tactical Sound Moderator 338
$9.00
 
Royalty Free No Ai License 
Response 79% in 1.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
PBR modeling
View all Designer's Models

3D Model formats

Format limitations
  • Blender 3.6 (.blend)207 KB
  • Autodesk FBX (.fbx) (2 files)304 KB
  • Autodesk Maya 2023 (.ma, .mb)333 KB
  • OBJ (.obj, .mtl)83.8 KB
  • Autodesk 3ds Max 2020 (.max)167 KB
  • Textures 46.5 MB
  • PNG (.png)46.5 MB
  • Other 435 Bytes

3D Model details

  • Publish date2023-09-26
  • Model ID#4800676
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 4,298
  • Vertices 2,143
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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