High quality low-poly model silencer , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
Features:
This model is not intended for 3d printing!
Originally created in Blender 3.4
Preview rendered with Marmoset Toolbag 4!
High resolution textures 2k (you can downscale the textures from 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
2 color options
Geometry is fully triangulated to ensure best shading.
Optimized and clean topology.
The whole model has tris 3 414 and 1 707 verts.
Model is built in real scale (Europe cm).
2 separate parts ready for rigged and animation.
The model has a full UV unrapping.
Parts info:
There are 2 separate parts in this model ready for rig and animation.
Silencer : AAC 762 SDN-6 multi-caliber Sound Suppressor / Tris: 1 338 , Verts: 669
flash hider : AR-15 AAC Blackout 51T 5.56x45 / Tris: 2 076, Verts: 1 038
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
Model unwrapping made on 1 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.
You can scale down the original texture (two or even three times) depending on your needs!
Flashhider_AAC_BLACKOUT 1024×1024 ,texel Density: 83 pixels/cm
silencer_AAC_SDN - 2048×2048 ,texel Density: 100 pixels/cm
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!