Model of a 30-pounder long gun (reference attached) in natural size (yet size may sligthly vary from the real one). Product intended for in-game use. Rendered in Marmoset Toolbag 3 (with maps for UE4).
Meshes:
The cannon consist of two parts: cannon itself plus cannonball. Cannon tris count: 16,731(LOD1: 6,255; LOD2: 4,090). Cannonball tris count: 256 (LOD1: 40).
Estimated Cannon size: 335x188x151 cm., Cannonball: 32x32x32 cm.
Textures: Cannon has 2048x2048 textures and Cannonball 512x512. Also project has folder with 4K textures. Maps made for usage in Unity and UE4.
In-game setup:
For usage in UE4 you have to put folder UE4_Package within \Content folder in your UE4 project.
For usage in Unity you have to import Unity_Package into your project(Import Package -> Custom Package). Unlike UE4, in Unity you have to manually apply meterials on models and set collision(check last screenshot in case you don't know how to do this)