3D Model Zoid Genosaurer PBR Real Time low polyRendered in marmoset toolbag 3.05
Features:Model created in Mayan 2018.4.Model is placed to 0,0,0 scene coordinates.The model is UV unwrapped, use UV areas (textures coordinates) for different parts of the body: U0 V0 for the head - neck and a pair of torso and tail accessories, U1 V0 for arms and torso, U2 V0 Legs and movement axes, U3 V0 for the Weapon, U4 V0 for the tail.The model has a height of 26.52 meters and 62.57 meters long, I did it trying to have dimensions close to what was seen in the anime.Every part of the model named properly.Textures size 2048 x 2048 pixels.
Package includes:
Maya 2018 archive (MB): contains the model PoseBase, Pose2, AllPartSeparated, does not contain lights or materials.
Maya 2018 archive (MA): contains the model PoseBase, Pose2, AllPartSeparated, does not contain lights or materials.
Marmoset toolbag 3.05 scene: 3D Models, lights, materials and as seen in the preview images.
FBX 2014/2015: * PoseBase.fbx * Pose2.fbx * AllPartSeparated.fbx
OBJ: * PoseBase.obj * Pose2.obj * AllPartSeparated.obj
Textures: contains all textures in size 2048 X 2048 pixels.
Textures format: PNG Textures Head and NeckAndAccesorTail (U0 V0): 1001 color map, 1001 Normal map, 1001 Metallic, 1001 Ambient Occlusion, 1001 Roughness, 1001 Opacity, 1001 Emissive. Textures Body and arms (U1 V0): 1002 color map, 1002 Normal map, 1002 Metallic, 1002 Ambient Occlusion, 1002 Roughness. Textures Legs and Axis (U2 V0): 1003 color map, 1003 Normal map, 1003 Metallic, 1003 Ambient Occlusion, 1003 Roughness. Textures Weapon (U3 V0): 1004 color map, 1004 Normal map, 1004 Metallic, 1004 Ambient Occlusion, 1004 Roughness. Textures Tail (U4 V0): 1005 color map, 1005 Normal map, 1005 Metallic, 1005 Ambient Occlusion, 1005 Roughness.
Faces: 53385Polys (Triangles): 99627Verts: 58447