Production software version: zbrush2023.2, the model is composed of multiple subtools, the solid model, the model has been optimized by Decimation Master to moderately reduce the poly count, and some models retain the four-sided middle model, see the screenshot for details.I made this mask according to the scale of 1:6 figure, the size is 29.5*33*16.6mm.The rendering of the model is done in blender, using the Cycles renderer, the model has no UV, simple coloring through vertex coloring, and the material is debugged with the program texture. The logo uses the Decals texture, transparently pasted in PNG format, and packaged in the blender file. If you can't find it, there is a separate package file for the decal map. Blender files contain lights, cameras, materials and compositing node information.The model can also be output in obj and FBX common format files. You can get more information from the preview pic.If any question please write to me.