rpkmn12022-11-26 09:09:24 UTCThis model is not ready for use in a game. It is not optimized at all. It's composed of perhaps 3 dozen different meshes, and probably close to 200k tris. Since it's so many different meshes, I didn't add them all up, but for instance, there are belt buckles with over 700 polygons.
The fbx also has some sort of issue that made the left arm not appear in the right place upon import into Unity. The obj file looks like it would work correctly. I didn't try to test the rig because it's just not usable with the tri count as it is right now.
The model looks great, but it needs some cleaning up to be usable.