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Very low poly, no design on helmet like in the picture. When fixed in netfab it fills in the whole top so would not be able to wear.
The low poly helmet was made in Blender. The high poly helmet was sculpted in Zbrush. Textures were made in Substance Painter. It is tested and game ready. The optimized number of polygons. Formats: obj, fbx, blend. For more, you can contact me. You have Substance file, and marmoset toolbag file if you need to change the colour of the helmet for some reason. Comments and critics are welcome, and be sure to check other models.