A Foldout Shield in the style of the Loaded Umbrella from Sekiro - Shadows Die Twice. Uses a combination of bone constraints to get the foldout animation and it is VITAL that you BAKE THEM before EXPORTING.
Low Poly Model Polygons - 1572 Verts - 1682
Game Ready
Values for Bone Constraints* Transformation Map From Rotaion X - Min: 0 Max: 179' (DO NOT GO OVER 179) (All Plate Bones) Map To Rotation X - Min: 0 (All Bones) Max: 0, 22.5, 45, 67.5, 90, 113, 135, 158, 180, 202, 225, 248, 270, 292, 315, 338
*Ignore the constraint for the Rotaion Control. Just Make a keyframe for Rotaion X (Local Axis): 0' and 179' (Do not go over 179 as there is a limitation on Blender.