
The model is completed in substance designer and zbursh, and zbursh optimizes the amount of polygons and outputs a high-model file in obj general format. Solid closed model ,and the output high-poly retain UV and match with PBR textures. The texture is divided into two sets of textures on the front and back of the shield, including intrinsic color, normal, roughness, metalness, AO, height and self-illumination, the precision is 2048, the format is PNG.The amount of output high-poly triangle faces is 1929238, and the texture does not need normals. In addition, a low-poly model with no details is provided, with a face count of 48240. The effect display requires the normal and height map to be displayed together.see screenshots for details.also provide high-poly blender version . You can get more information from the preview pic.If any question please write to me.