
Real-time, game ready, high-quality, low-poly model of a wooden wine barrel with a tap, optimized for the Unreal Engine 4 , Unity and other engines that use PBR textures.
Display images were rendered in Substance Painter.
Normal maps were baked from a high poly model in Marmoset Toolbag. The Normal Maps are baked with the MikkT tangent space setting.
The model is ready to play. It consists of 1039 Vertices, 1944 Triangles. Includes PBR textures:
BaseColor (Albedo) - 2048x2048 px .png
Normal map DirectX - 2048x2048 px .png
Normal map OpenGL - 2048x2048 px .png
Metallic - 2048x2048 px .png
Roughness - 2048x2048 px .png
Ambient Occlusion - 2048x2048 px .png
AmbientOcclusionRoughnessMetallic - 2048x2048 px (RGB image for UnrealEngine 4: Red chanel - Ambient Occlusion, Green chanel - Roughness, Blue chanel - Metallic.
The textures are located in the Textures.zip file.
To display the material correctly, do not change the smoothing group provided .fbx file.
If you like my model, please like it. Thanks.
For all questions, please contact wakh.official@gmail.com